#VRML V2.0 utf8 # Reading from file "Levels/Beach/beach3.bin", starting at offset 1541248 # OBJT with 55 vertices and 54 faces found # OBJT header: # vertexCount => 37 # faceCount => 36 # zero1 => 00 # zero2 => 00 # pVTX => 20 # pFACE => 1d8 # zero3 => 00 # zero4 => 00 # reading faces: # VId T zero1 TexX zero2 TexY # face 0: 0 0061 0 0 0 0 # face 0: 45 0000 0 0 0 0 # face 0: 1 0000 0 0 0 0 # face 0: 0 0000 0 0 0 0 # face 1: 1 0061 0 0 0 0 # face 1: 45 0000 0 0 0 0 # face 1: 2 0000 0 0 0 0 # face 1: 1 0000 0 0 0 0 # face 2: 2 0061 0 0 0 0 # face 2: 45 0000 0 0 0 0 # face 2: 3 0000 0 0 0 0 # face 2: 2 0000 0 0 0 0 # face 3: 3 0061 0 0 0 0 # face 3: 45 0000 0 0 0 0 # face 3: 4 0000 0 0 0 0 # face 3: 3 0000 0 0 0 0 # face 4: 4 0061 0 0 0 0 # face 4: 45 0000 0 0 0 0 # face 4: 5 0000 0 0 0 0 # face 4: 4 0000 0 0 0 0 # face 5: 5 0061 0 0 0 0 # face 5: 45 0000 0 0 0 0 # face 5: 6 0000 0 0 0 0 # face 5: 5 0000 0 0 0 0 # face 6: 6 0061 0 0 0 0 # face 6: 45 0000 0 0 0 0 # face 6: 7 0000 0 0 0 0 # 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