SHET viewer for file "Levels/Lab/lab3.bin", offset 1329384

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 20 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
lab3objs.def lab3tims.def 2390500120

[201] labtop00 at 1329425

XYZZ1rXrYrZZ2WidthHeightXSYS
30290000003620224224


D=16

D=10
ABCDE
11010

Flat continues at 1332349 for 6330 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

000000000000000000000000000000000000
000001558888880000000000000000011100
000115000000115000000000000000511550
000151500000055000000000000008050500
000115000000000100000000000080800000
000111000000000100000000000008000090
000000000000000100000000000000000000
000000000000051100000000000000000010
000000000000815100000000880000000010
000000000008080000000005080000000011
000000000050800000000000500000000511
000000000015000000000001000000001050
000000000000000000000000000000001100
000808000100000000000000000000001000
000000000100000000000000000000000000
000000000100000000000000000000000200
000000000105000000000000000000000200
000000000050800000000000100000011211
000000000008150888888851100000011211
000000000001518888888155100000044444

Now objects and weapons at 1338111

ObjtCount
24
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-107502123948-55030010
00580754544530053010
000013053902008110
008810745319910012110
0088107105321100151020
0-1-16906990369200141020
0-1-74707375379200151020
0-18907407345500141019
0-189030441518007110
0-1890784127230013110
0-189072788640010110
0-1890486126190021110
0-1890562635290022110
0-1890256533270023110
000027272663002811-30
00-5210611214930027010
00008071441007110
000060834094008110
002250140721870021110
000021529660031110
0055059133970028110
00-20480402640311960290010
-292121024075584278-82043000
00-850552129060023110
WeapCount
3
SomethingTypeXposYposZPosZero
11330757800
81643384700
716774119000

[202] labfloor at 1338679

XYZZ1rXrYrZZ2WidthHeightXSYS
-48990250000000131710001000


D=50

D=65513

D=65513

D=45

D=50

D=45

D=50

D=50

D=50

D=45

D=45

D=50

D=45

D=45

D=50

D=50

D=50

D=40

D=45

D=50

D=45

D=45

D=50

D=50

D=50

D=40

D=65513

D=45

D=50

D=45

D=45

D=50

D=50
ABCDE
10010

Flat continues at 1339607 for 1774 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000303
0000000000000
0000000000000
0000000000000
00000ff0000f10
00000ff000f1010
0000000000088
0000000000088
0000000000000
0000000000000
0000000000000
0000000000000
0000000000000
0000000000000
0000000030000
0000000000000
0000000000000

Now objects and weapons at 1341377

ObjtCount
0
WeapCount
0

[203] jumprmp1 at 1341381

XYZZ1rXrYrZZ2WidthHeightXSYS
740740717028000011288454

ABCDE
10001

Flat continues at 1341429 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

2

Now objects and weapons at 1341439

ObjtCount
0
WeapCount
0

[204] jumprmp2 at 1341443

XYZZ1rXrYrZZ2WidthHeightXSYS
41458067-210003240011454288


D=65513
ABCDE
10001

Flat continues at 1341491 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

2

Now objects and weapons at 1341501

ObjtCount
0
WeapCount
0

[205] bridge01 at 1341505

XYZZ1rXrYrZZ2WidthHeightXSYS
8734046-100000012360860

ABCDE
10001

Flat continues at 1341557 for 66 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

8
8

Now objects and weapons at 1341575

ObjtCount
2
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00009804907-10040000
002047011294911-10040000
WeapCount
0

[206] leftbook at 1341623

XYZZ1rXrYrZZ2WidthHeightXSYS
58691243-70000-514054185185


D=50

D=50

D=50

D=50

D=50

D=65526

D=65526

D=65526

D=65526

D=37

D=37

D=37

D=37

D=37
ABCDE
11101

Flat continues at 1341747 for 166 bytes

12
176255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

88880
88880
88880
00000

Now objects and weapons at 1341909

ObjtCount
0
WeapCount
0

[207] ritebook at 1341913

XYZZ1rXrYrZZ2WidthHeightXSYS
6258860-70000-509054185185


D=50

D=50

D=50

D=50

D=50

D=40

D=40

D=40

D=40

D=40
ABCDE
11101

Flat continues at 1342037 for 166 bytes

12
176255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

88880
88880
88880
00000

Now objects and weapons at 1342199

ObjtCount
0
WeapCount
0

[209] topwall1 at 1342203

XYZZ1rXrYrZZ2WidthHeightXSYS
-310529-15310-1024000508224224

ABCDE
00010

Flat continues at 1343847 for 6 bytes

123456
10000000

[210] ritewall at 1343853

XYZZ1rXrYrZZ2WidthHeightXSYS
809729-153400-1024-10240608224224

ABCDE
00011

Flat continues at 1345817 for 6 bytes

123456
10000000

[211] labtop01 at 1345823

XYZZ1rXrYrZZ2WidthHeightXSYS
3054040000003628224224

ABCDE
11010

Flat continues at 1349899 for 8830 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

000111000000000000000000000000000800
000111000000000000000000000000000000
000111000000000000000000000000000000
000111000000000000000000000000000000
000000000000000000000000000000000100
000000000000000000000000000000001110
000500000000000000000000000000005110
005150000000000000000000000000081510
011510000000000000000000000000808000
011000000000000000000000000005180000
001000000000011111111110000051800000
000001111000011111111110000511000000
000001511000015555102220000150000000
000011151000011111111110000000000000
000011150000001111111110000000000000
000011515100001111111110000000000000
000010151100000000000000000000000000
000010111100000000000000000000000000
000010151100000000000000000000000000
000010515110000000000000000000000000
000010151110000000000000000000000000
000010110000000000000000000000000000
000000000000000000000000000000000000
000001110000000000000000000000000000
080805110000000000000000000000000000
008111510000000000000000000000000000
000111100000000000000000000000000000
000000000000000000000000000000000000

Now objects and weapons at 1357965

ObjtCount
34
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00881088210861-399044000
-5-3310043438203-10104311-50
000058497050007110
000052196155002110
-20-3750717962380010110
-20-164307464102190022110
-20-16430554484600041110
-10-1643061148806007110
-10-1643074479300007110
-10-16430783172080010110
-10-16430690693400011110
-10194902712111260021110
-10-123501680114730023110
-10-123501906100540022110
-10-12350194485160025110
-10-179201222108900014100
-30-84087774880024110
00-5106386594004110
0000176293360030110
001140105482800041110
0010240288481080020110
0010240340074770019110
004850686278970025110
003210606779800014100
0000596880440014100
00-11860617879090014100
00-5010583579690015100
00-12220572280970015100
0016430600378860015100
0016430630478470014100
000067188049-31036110
00190096210596004110
00101094799260026110
00-16890919957800111120
WeapCount
1
SomethingTypeXposYposZPosZero
1111595933600

[212] grmpatch at 1358729

XYZZ1rXrYrZZ2WidthHeightXSYS
1523200000003232224224

ABCDE
10010

Flat continues at 1362869 for 8198 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000001110000000000
00000000000000000001150000000000
00000000000000000008800000000000
00000000088000008080000000000000
00000000088000015000005000000000
00000000080000515000015000000000
00000000055500518000010800000000
00000000008800150000000800000000
00000000005500008000085800000000
00000000008800000511005500000000
00000000008000000155005180000000
00000000008080000155000800000000
00000000005150000088000080000000
00000000001110000088000008000000
00000000000151580510000000800000
00000000000115101110000000000000
00000000000000801110000000000000
00000000000000008000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000

Now objects and weapons at 1371063

ObjtCount
0
WeapCount
0

[214] sidesht1 at 1371067

XYZZ1rXrYrZZ2WidthHeightXSYS
30450800-1024000181448448

ABCDE
00010

Flat continues at 1371183 for 6 bytes

123456
000000

[215] sidesht2 at 1371189

XYZZ1rXrYrZZ2WidthHeightXSYS
301167600-1024000181448448

ABCDE
00010

Flat continues at 1371305 for 6 bytes

123456
000000

[216] sidesht3 at 1371311

XYZZ1rXrYrZZ2WidthHeightXSYS
809454040010240-20470181448448

ABCDE
00010

Flat continues at 1371427 for 6 bytes

123456
000000

[217] sinksht1 at 1371433

XYZZ1rXrYrZZ2WidthHeightXSYS
332532332000000044320264

ABCDE
10000

Flat continues at 1371541 for 134 bytes

12
196255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000
0000
0000
0000

Now objects and weapons at 1371671

ObjtCount
0
WeapCount
0

[218] microtop at 1371675

XYZZ1rXrYrZZ2WidthHeightXSYS
27508027-2900000011328328

ABCDE
10001

Flat continues at 1371723 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 1371733

ObjtCount
0
WeapCount
0

[219] sidesht4 at 1371737

XYZZ1rXrYrZZ2WidthHeightXSYS
3229000-1024-10240261448224

ABCDE
00010

Flat continues at 1371885 for 6 bytes

123456
000000

[220] topwall2 at 1371891

XYZZ1rXrYrZZ2WidthHeightXSYS
-2015292480-10240001411224224

ABCDE
00010

Flat continues at 1372551 for 6 bytes

123456
10000000

[221] ritewal2 at 1372557

XYZZ1rXrYrZZ2WidthHeightXSYS
8097181725200-1024-101902811224224

ABCDE
00010

Flat continues at 1373833 for 6 bytes

123456
10000000

[222] ritewll3 at 1373839

XYZZ1rXrYrZZ2WidthHeightXSYS
80971097424600-1024-102401011224224

ABCDE
00010

Flat continues at 1374323 for 1349665 bytes

123456
10000000

last sheet: printing waypoint table at 1374329:

Next int16 is 15, assuming array of 2*15 bytes:

123456789101112131415161718192021222324252627282930
0xcd 0xd0 0xbc 0xc1 0x76 0x7a 0x2f 0x35 0x1a 0x1e 0x91 0x92 0xa4 0xa5 0x8 0xe 0x20 0x26 0x3f 0x43 0x4c 0x50 0x5a 0x5e 0xb0 0xb2 0xb5 0xb6 0xde 0xe4
ImgCount
99
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98

Now an array of 6 byte camera locations at 1380699

CamerPosCount
50
123456
00 00 9d 00 b8 03
00 00 e7 03 f8 03
00 00 8a 02 97 04
00 00 00 00 97 04
5e 01 65 01 8d 03
26 02 fa 00 97 04
27 02 a9 01 88 01
64 00 32 00 84 03
ce ff 96 00 84 03
00 00 fa 00 84 03
00 00 00 00 f7 03
00 00 fa 00 f7 03
00 00 c2 01 f7 03
00 00 8a 02 f7 03
00 00 96 00 84 03
00 00 96 00 84 03
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 00 00 6b 03
00 00 fa 00 6b 03
00 00 c2 01 6b 03
00 00 8a 02 6b 03
00 00 c4 02 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 58 02
00 00 fa 00 58 02
00 00 5e 01 f4 01
00 00 c2 01 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
5f 01 c2 01 6b 03
26 02 c2 01 6b 03
0d 03 c2 01 6b 03
e8 03 c2 01 6b 03
ce 04 c2 01 6b 03
a2 fe c2 01 6b 03
da fd c2 01 6b 03
f3 fc c2 01 6b 03
18 fc c2 01 6b 03
00 00 00 00 f4 01

Now bump maps at 1381001

BumpCount
200
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199

And 793 more bytes..

1234567891011121314151617181920212223242526272829303132
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

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