SHET viewer for file "MICRO/POOL/POOL1.DAT", offset 481922

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 10 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
poolobjs.def pooltims.def 1500110

[201] poolsurf at 481955

XYZZ1rXrYrZZ2WidthHeightXSYS
30290000002814184192

ABCDE
10010

Flat continues at 483567 for 4188 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000000000000000000000
0011008000000000000000000000
0180000000800000002880011810
0808008000000000000000008080
8180000000000000000000000800
0000000000000000000000000008
0000000000000000000000000000
0000000000000000000000000080
0000000000000000000000000000
0080000000000000000000000840
0818000000000000000000008080
0080800008010080000882000800
0088000001800000000000000000
0000000000000000000000000000

Now objects and weapons at 486705

ObjtCount
47
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
0000470914290036110
0027037532031-1013110
001733034262220036110
0019120153210570031110
-3-130052213250036110
0-10047079420036110
0-1008006830036110
0-10085720710036110
0010240129756008000
00102401291380006000
00102401292004007000
00001292628002010
0000129262800301400
00007532628006000
000013772628007000
000020012628008000
000026252628004010
00002625262800501400
000032492628006000
000038732628007000
000044972628009000
00-1024051212628002010
00-102405121262800301400
00-1024051212004006000
00-1024051211380008000
00-102405121756006000
00-204805121132002010
00-20480512113200301400
00-204804497132007000
00-204803873132009000
00-204803249132006000
00-204802625132004010
00-20480262513200501400
00-204802001132008000
00-204801377132007010
00-20480753132006000
001024012913300301400
0010240129133002010
1333038068620014110
-122823303711656-5002611-50
3-27933037612431-4702510-20
-1000448719000036110
000060818280036110
00246021672860017110
008300269819160029110
008300142722110036110
00830028627280036110
WeapCount
1
SomethingTypeXposYposZPosZero
113161215000

[202] pooledge at 487755

XYZZ1rXrYrZZ2WidthHeightXSYS
-255-248-104000003117188198

ABCDE
10001

Flat continues at 489907 for 4222 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000

Now objects and weapons at 494125

ObjtCount
0
WeapCount
0

[204] crdramp1 at 494129

XYZZ1rXrYrZZ2WidthHeightXSYS
3577354300-281-24011302304

ABCDE
10001

Flat continues at 494177 for 14 bytes

12
106255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

2

Now objects and weapons at 494187

ObjtCount
0
WeapCount
0

[205] crdramp2 at 494191

XYZZ1rXrYrZZ2WidthHeightXSYS
390424456002812001011311308

ABCDE
10001

Flat continues at 494239 for 14 bytes

12
206255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

2

Now objects and weapons at 494249

ObjtCount
0
WeapCount
0

[206] bottsht1 at 494253

XYZZ1rXrYrZZ2WidthHeightXSYS
-124-13512000000159368384

ABCDE
10001

Flat continues at 494837 for 1086 bytes

12
2000

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000
000000000000000

Now objects and weapons at 495919

ObjtCount
0
WeapCount
0

[207] floorsht at 495923

XYZZ1rXrYrZZ2WidthHeightXSYS
-2434-310715000000010810001000

ABCDE
10010

Flat continues at 496287 for 646 bytes

12
1441

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000
0000000000
0000000000
0000000000
0000000000
0000000000
0000000000
0000000000

Now objects and weapons at 496929

ObjtCount
0
WeapCount
0

[208] sidesht1 at 496933

XYZZ1rXrYrZZ2WidthHeightXSYS
5283-1231220102402047084675330

ABCDE
00010

Flat continues at 497105 for 6 bytes

123456
000000

[209] sidesht2 at 497111

XYZZ1rXrYrZZ2WidthHeightXSYS
-9728271130-102400084675330

ABCDE
00010

Flat continues at 497283 for 6 bytes

123456
000000

[210] sidesht3 at 497289

XYZZ1rXrYrZZ2WidthHeightXSYS
-100-12411600-1024-1024044742330

ABCDE
00010

Flat continues at 497397 for 6 bytes

123456
000000

[211] sidesht4 at 497403

XYZZ1rXrYrZZ2WidthHeightXSYS
528028291150010241024044742330

ABCDE
00010

Flat continues at 497511 for 502555 bytes

123456
000000

last sheet: printing waypoint table at 497517:

Next int16 is 5, assuming array of 2*5 bytes:

12345678910
0x42 0x46 0x17 0x1a 0x1d 0x22 0x38 0x3c 0x2f 0x33
ImgCount
98
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97

Now an array of 6 byte camera locations at 503803

CamerPosCount
50
123456
02 06 f3 00 a6 02
f5 05 51 01 a7 03
00 00 8a 02 97 04
00 00 00 00 97 04
5e 01 c2 01 97 04
26 02 fa 00 97 04
27 02 a9 01 88 01
64 00 32 00 84 03
ce ff 96 00 84 03
00 00 fa 00 84 03
00 00 00 00 f7 03
00 00 fa 00 f7 03
00 00 c2 01 f7 03
00 00 8a 02 f7 03
00 00 96 00 84 03
00 00 96 00 84 03
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 c4 02 f4 01
00 00 00 00 6b 03
00 00 fa 00 6b 03
00 00 c2 01 6b 03
00 00 8a 02 6b 03
00 00 c4 02 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 58 02
00 00 fa 00 58 02
00 00 5e 01 f4 01
00 00 c2 01 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
00 00 00 00 f4 01
5f 01 c2 01 6b 03
26 02 c2 01 6b 03
0d 03 c2 01 6b 03
e8 03 c2 01 6b 03
ce 04 c2 01 6b 03
a2 fe c2 01 6b 03
da fd c2 01 6b 03
f3 fc c2 01 6b 03
18 fc c2 01 6b 03
00 00 00 00 f4 01

Now bump maps at 504105

BumpCount
196
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
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88
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90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
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153
154
155
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158
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162
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174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195

And 1493 more bytes..

1234567891011121314151617181920212223242526272829303132
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

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