SHET viewer for file "MICRO/REST/REST4.DAT", offset 579054

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 11 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
restobjs.def resttims.def 1670111

[204] matchsh1 at 579087

XYZZ1rXrYrZZ2WidthHeightXSYS
27154760-5034000011178200

ABCDE
10001

Flat continues at 579135 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 579145

ObjtCount
0
WeapCount
0

[205] flatmenu at 579149

XYZZ1rXrYrZZ2WidthHeightXSYS
28171757-10000-124022425302

ABCDE
10001

Flat continues at 579209 for 38 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00
00

Now objects and weapons at 579243

ObjtCount
0
WeapCount
0

[207] tabletop at 579247

XYZZ1rXrYrZZ2WidthHeightXSYS
000000002222256256

ABCDE
11010

Flat continues at 581227 for 5202 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0085000800008100000000
0008000840080000040000
0000008080808000000000
0808000808080000810000
000000008c800008080000
0810000148000000800000
8080000000000000000000
0080000000000080000000
0000000088800018000000
0081800008000000000000
0008000081100000000000
0000800000000000000000
0000000000080000000000
0808004800018000000000
0080888180000000000000
0005008800088000000000
0000000080808800000000
0000000008888000000000
0000000000888800000000
0000000000088800000000
00000000000000a0000000
0000000000000000000000

Now objects and weapons at 585101

ObjtCount
58
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-10240280448490059110
00102402409460059010
00102402408460042010
001124029552436001311-10
00-16301083611003111-15
1-1-1891019931065005111-10
00-739025479230034110
00-1656030295910034110
01-10240280448490042110
7-10-820034713585002111-10
00918011453114001311-10
008200256147000034110
013780257944620034110
9-41840171642950032010
-94114041244814004311-10
-94297014424885004311-10
-9400132436830039110
10-107400238518350012110
00-7330250324670038110
00-733066517630011110
4-6-18250386741001311-10
00146301528504001411-10
001603018414270033110
006380303243050049110
00-1936033972785001411-10
00985032542513001311-10
001146027862052006010
00-370214934970037110
00-3703205359300221110
-6-4-1488095126570038110
1010740019741931008110
49-205026263857002111-10
49-20501759394000221110
-10111023394495007010
-10111023565328009110
-1011102361532900301-26
-10378023595225-3403401-40
00-1980260949920034110
001112025635940044010
001584026151337002811-10
00-1347040209200037110
0012650780319100101110
001198035541004001511-10
00127403687574003111-20
00127403665578-5040110
001579032355246002811-10
0-1117050288346340034110
0-113180319147780034110
00-3870323450040034110
00-186604279527002111-10
00-186603146797001311-10
00002967290400241110
0000284731340012110
11-23202771290700231110
0035802562345002010
00610232148660063110
-231249010511223001511-10
00-2820366315640028110
WeapCount
4
SomethingTypeXposYposZPosZero
712654416500
71293632900
131697203100
111149938700

[208] floorsht at 586429

XYZZ1rXrYrZZ2WidthHeightXSYS
-4000-6037150000000141510001000

ABCDE
10010

Flat continues at 587313 for 1730 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000
00000000000000

Now objects and weapons at 588995

ObjtCount
2
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-128501138-8951500017110
009670188467141500017110
WeapCount
0

[209] sidesht1 at 589043

XYZZ1rXrYrZZ2WidthHeightXSYS
0562800-1024000236256256


D=65515

D=9

D=8

D=65525

D=10

D=65509

D=65515

D=9

D=8

D=65525

D=10

D=65509

D=65515

D=9

D=8

D=65525

D=10

D=65509
ABCDE
01110

Flat continues at 589639 for 6 bytes

123456
000000

[210] sidesht2 at 589645

XYZZ1rXrYrZZ2WidthHeightXSYS
563200010240-20470236256256


D=65526

D=7

D=6

D=65528

D=11

D=65520

D=65526

D=7

D=6

D=65535

D=65528

D=11

D=65520

D=65526

D=7

D=6

D=65528

D=65526

D=11

D=65520
ABCDE
01110

Flat continues at 590241 for 6 bytes

123456
000000

[211] sidesht3 at 590247

XYZZ1rXrYrZZ2WidthHeightXSYS
56325632000102410240236256256


D=65517

D=10

D=4

D=65521

D=65525

D=9

D=65525

D=65517

D=10

D=4

D=65525

D=9

D=65525

D=65517

D=10

D=4

D=15

D=65525

D=9

D=65516

D=65525
ABCDE
01110

Flat continues at 590843 for 6 bytes

123456
000000

[212] sidesht4 at 590849

XYZZ1rXrYrZZ2WidthHeightXSYS
00000-1024-10240236256256


D=65518

D=9

D=6

D=65527

D=9

D=65516

D=65518

D=20

D=9

D=6

D=65527

D=9

D=65516

D=65518

D=9

D=6

D=65527

D=9

D=65516
ABCDE
01110

Flat continues at 591445 for 6 bytes

123456
000000

[214] matchsh2 at 591451

XYZZ1rXrYrZZ2WidthHeightXSYS
2319-25-960-34000011176204

ABCDE
10001

Flat continues at 591499 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 591509

ObjtCount
0
WeapCount
0

[215] creditsh at 591513

XYZZ1rXrYrZZ2WidthHeightXSYS
22944230-10000-111011180256

ABCDE
10001

Flat continues at 591561 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 591571

ObjtCount
0
WeapCount
0

[216] crackers at 591575

XYZZ1rXrYrZZ2WidthHeightXSYS
2568503-10000-77011280190

ABCDE
10001

Flat continues at 591623 for 597735 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

last sheet: printing waypoint table at 591633:

last sheet was preceeded by a bump array. ptr++

Next int16 is 0, assuming array of 2*0 bytes:

ImgCount
2560
Attempted to read outside file! Offset=610302 len=8