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Notice: Undefined index: dump in /home/bradders/public_html/MMs/SHETviewer.php on line 27
. : rich's bit : : bradders.org : .

SHET viewer for file "MICRO/GARDEN/GARDEN2.DAT", offset 623228

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 14 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
grdobjs.def grdtims.def 1024700014

[302] garden01 at 623259

XYZZ1rXrYrZZ2WidthHeightXSYS
01112-3970-200000325263263

ABCDE
10010

Flat continues at 623943 for 1298 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000000080
01100000000000000000000000000080
00000000000000000000000000000080
00000000000000000000000000000080
00000000000000000000000000000080

Now objects and weapons at 625225

ObjtCount
0
WeapCount
1
SomethingTypeXposYposZPosZero
14180271684-6260

[303] garden02 at 625241

XYZZ1rXrYrZZ2WidthHeightXSYS
0-2570-396000003214263263


D=21

D=23

D=65532

D=23

D=65508

D=6

D=65500

D=21

D=65530

D=3

D=65512

D=30

D=65527

D=16

D=65521

D=11

D=65527

D=65512

D=34

D=65498
ABCDE
10010

Flat continues at 627077 for 3788 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000000000
00000000000000000000000000000000
00200000000000000000000000000000
00200000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000100022008000000000000000000
00000000000000000000000000000080
00000000000005000000000000000000
00000000000000000000000000000000
00000020001000000000000000000000
00800000000000000000000000000000
00000000000000000000000000000000
00100000000000000000000000000000

Now objects and weapons at 630663

ObjtCount
9
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
0-1001132883-396014010
00158902145-1212-396016110
00-137001201-1176-396034110
00003127-330-396015110
00001707486-396016110
-21143-204808020-569-39604110-50
00-204808010628-396017110
00-26507598-2051-396016110
00-26507603-1381-396015110
WeapCount
0

[304] garden03 at 630865

XYZZ1rXrYrZZ2WidthHeightXSYS
0-3310-6670-229000323263263

ABCDE
10011

Flat continues at 631293 for 796 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00800000000000000000000000000020
00000000000000000000000000000020
00000000000000000000000000000000

Now objects and weapons at 632063

ObjtCount
1
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
2322680905819-2959-530014010
WeapCount
0

[305] garden04 at 632089

XYZZ1rXrYrZZ2WidthHeightXSYS
0-4361-66400000324263263

ABCDE
10010

Flat continues at 632645 for 1130 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000000000
00022000000800000000000000000000
00100000000000000000000080000000
00100000000110000000000000000050

Now objects and weapons at 633671

ObjtCount
4
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-34602502-3716-66402110
00-26506351-3566-664012110
00-2650492-3958-66409110
00006768-4223-66405000
WeapCount
1
SomethingTypeXposYposZPosZero
216333-3780-6640

[306] plankrmp at 633775

XYZZ1rXrYrZZ2WidthHeightXSYS
8154172-6860217-29-2047012270420

ABCDE
10001

Flat continues at 633827 for 22 bytes

12
206255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

d
8

Now objects and weapons at 633845

ObjtCount
0
WeapCount
0

[307] skatermp at 633849

XYZZ1rXrYrZZ2WidthHeightXSYS
78620-5830000014290285

ABCDE
10001

Flat continues at 633909 for 38 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

8
8
8
d

Now objects and weapons at 633943

ObjtCount
0
WeapCount
0

[308] sk8ramp2 at 633947

XYZZ1rXrYrZZ2WidthHeightXSYS
78601105-578016900011290185

ABCDE
10001

Flat continues at 633995 for 14 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

d

Now objects and weapons at 634005

ObjtCount
0
WeapCount
0

[309] grasssh1 at 634009

XYZZ1rXrYrZZ2WidthHeightXSYS
0-2536-451000003213263263

ABCDE
00010

Flat continues at 635717 for 6 bytes

123456
1062550000

[310] grasssh2 at 635723

XYZZ1rXrYrZZ2WidthHeightXSYS
0-4359-71800000324263263

ABCDE
00010

Flat continues at 636279 for 6 bytes

123456
1062550000

[311] top-wall at 636285

XYZZ1rXrYrZZ2WidthHeightXSYS
0-4361-17150-1024000324263263

ABCDE
00010

Flat continues at 636841 for 6 bytes

123456
15000000

[314] planksht at 636847

XYZZ1rXrYrZZ2WidthHeightXSYS
32505331-20000312021424300

ABCDE
10001

Flat continues at 636899 for 22 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00

Now objects and weapons at 636917

ObjtCount
0
WeapCount
0

[315] ppathlvl at 636921

XYZZ1rXrYrZZ2WidthHeightXSYS
023670000003225263263

ABCDE
10010

Flat continues at 640165 for 6704 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000050
00000000000000000000000000000000
00000000000000000000000000000000
08080000000000000000000000000000
00000000000001110000000000000000
00000000000008810000000000000000
00000000000000000000000000000000
00000000000000001000000001000000
00000000000000001100000000000000
00008000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
77777777777777777777777777777777
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000

Now objects and weapons at 646567

ObjtCount
13
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
000040255578003110
0-11657028835182002110
0-11051030154564003110
0-110510219954100032110
000036932350031110
000060215863002110
000063035296003110
003040804545290018110
00-10113853590032110
007070334754550041000
0070709192990003110
00-882045805298002110
00-229034474688002110
WeapCount
1
SomethingTypeXposYposZPosZero
11118322100

[316] leftwall at 646869

XYZZ1rXrYrZZ2WidthHeightXSYS
08938-172801102410240527261249

ABCDE
00010

Flat continues at 648369 for 6 bytes

123456
15000000

[317] ritewall at 648375

XYZZ1rXrYrZZ2WidthHeightXSYS
8417-4391-171500-1024-10240527261246

ABCDE
00010

Flat continues at 649875 for 643049 bytes

123456
15000000

last sheet: printing waypoint table at 649881:

Next int16 is 9, assuming array of 2*9 bytes:

123456789101112131415161718
0x10 0x16 0xa0 0xa4 0x90 0x97 0x84 0x88 0x3f 0x41 0x1b 0x21 0x2a 0x2d 0x6c 0x6f 0x54 0x56
ImgCount
96
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95

Now an array of 6 byte camera locations at 656047

CamerPosCount
16
123456
ed ff 8f 00 e6 01
01 00 31 02 16 03
d4 fe 59 01 11 03
c9 fe 5a 01 c0 03
37 fe 7f 00 71 03
c2 ff 53 00 22 03
ee ff 23 00 5b 04
0d fe 4e 02 4b 02
9e 01 db 01 84 03
6d 00 59 02 3a 02
a0 00 58 02 04 03
f5 00 6e 02 4d 02
00 00 96 00 84 03
00 00 96 00 84 03
00 00 96 00 84 03
00 00 96 00 84 03

Now bump maps at 656145

BumpCount
199
01
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198

And 813 more bytes..

1234567891011121314151617181920212223242526272829303132
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00

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