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. : rich's bit : : bradders.org : .

SHET viewer for file "MICRO/SCHOOL/SCHOOL2.DAT", offset 484236

Not all the info in the SHET is shown here. I can't seem to get the HTML tables to display without a minimum row spacing, so some of the sheets have gaps in. Currently using a heuristic to guess at the locations of the Sheets.

Found 17 sheets

Many sheets have metadata arrays, with one 8-byte entry for each texture square. This page can only show one byte plane from those arrays at a time. Please choose one of the following:

Header

unknownunknown???sheetCount
schlobjs.def schltims.def 1500117

[202] floorsht at 484269

XYZZ1rXrYrZZ2WidthHeightXSYS
00150000000121210001000

ABCDE
10011

Flat continues at 484889 for 1246 bytes

12
1000

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

000000000000
000000000000
00000fff0000
0000ffff0000
01b00fff00000
0c00000000000
000000000000
000000000000
1b00000000000
000000000000
000000000000
000000000000

Now objects and weapons at 486043

ObjtCount
4
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
000068033810150006401101
000068035643150006401100
000049605653150006401102
000049763811150006401101
WeapCount
0

[203] tabletp1 at 486135

XYZZ1rXrYrZZ2WidthHeightXSYS
00000000297256256

ABCDE
10010

Flat continues at 486991 for 2248 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000800
00008000800000800180010008080
00001808005008080808800000800
00000000051000800051180000000
00080800000000000000000000810
00008100080000008100180000180
00000000811000000800810000100

Now objects and weapons at 488617

ObjtCount
27
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
00-1057027012070063110
00-10240419158-110066000
00397040956710030110
0039703904914003411-100
0010810663335780051010
0010810671326280052010
0010810679316780053010
00-10240549740490053010
00-10240549730890052010
00-10240549721290051010
00-1752051235500027110
001093027935680029110
00-16403233566003111-100
00-1314034541444002110
0-1-9150538212710014110
0-112720497110120013110
0-18330453012290019110
0-114100249910470010110
0-114100216316590043110
0-110520270615070012110
00-231064356220024110
00-2310556015390016110
0040105857443003211-100
00351067419540011110
0000153110530028110
-60-177014936750033110
00-1896068010310045110
WeapCount
2
SomethingTypeXposYposZPosZero
21606859400
1415425136400

[204] tabletp2 at 489239

XYZZ1rXrYrZZ2WidthHeightXSYS
4864370600000088256256

ABCDE
10010

Flat continues at 489539 for 606 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

01000000
01100000
01000000
00000080
00000808
00080850
01510080
00000000

Now objects and weapons at 490053

ObjtCount
4
XrotYrotZrotZero1XposYposZPosZeroOBJTtypeone1isSolidDunno
008150576049350044110
00815060964422002111-100
008150658155500016110
00-2110526145610010110
WeapCount
0

[206] rulersht at 490145

XYZZ1rXrYrZZ2WidthHeightXSYS
54251603-30000014144620

ABCDE
10001

Flat continues at 490205 for 38 bytes

12
246255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

8
8
8
8

Now objects and weapons at 490239

ObjtCount
0
WeapCount
0

[207] rulasht2 at 490243

XYZZ1rXrYrZZ2WidthHeightXSYS
67281613-3000-55014144620

ABCDE
10001

Flat continues at 490303 for 38 bytes

12
246255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

8
8
8
8

Now objects and weapons at 490337

ObjtCount
0
WeapCount
0

[208] newwall1 at 490341

XYZZ1rXrYrZZ2WidthHeightXSYS
00-15720-10240004612256256

ABCDE
00010

Flat continues at 492593 for 6 bytes

123456
000000

[209] wallsht2 at 492599

XYZZ1rXrYrZZ2WidthHeightXSYS
06396-1572001024102402512256256

ABCDE
00010

Flat continues at 493843 for 6 bytes

123456
000000

[210] booksht1 at 493849

XYZZ1rXrYrZZ2WidthHeightXSYS
57324257-210840195011586540

ABCDE
10001

Flat continues at 493897 for 14 bytes

12
156255

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0

Now objects and weapons at 493907

ObjtCount
0
WeapCount
0

[211] sidesht1 at 493911

XYZZ1rXrYrZZ2WidthHeightXSYS
0179000-1024000295256256

ABCDE
00010

Flat continues at 494535 for 6 bytes

123456
000000

[212] sidesht2 at 494541

XYZZ1rXrYrZZ2WidthHeightXSYS
4864575400-102400041512256

ABCDE
00010

Flat continues at 494601 for 6 bytes

123456
000000

[213] sidesht3 at 494607

XYZZ1rXrYrZZ2WidthHeightXSYS
4864370600-1024-10240041512256

ABCDE
00010

Flat continues at 494667 for 6 bytes

123456
000000

[214] sidesht4 at 494673

XYZZ1rXrYrZZ2WidthHeightXSYS
6912370600102402047041512256

ABCDE
00010

Flat continues at 494733 for 6 bytes

123456
000000

[215] sidesht5 at 494739

XYZZ1rXrYrZZ2WidthHeightXSYS
6912575200-102410240041512256

ABCDE
00010

Flat continues at 494799 for 6 bytes

123456
000000

[216] sidesht6 at 494805

XYZZ1rXrYrZZ2WidthHeightXSYS
7424179400-102410240075256256

ABCDE
00010

Flat continues at 494989 for 6 bytes

123456
000000

[217] closetss at 494995

XYZZ1rXrYrZZ2WidthHeightXSYS
01792149000000291256256

ABCDE
10000

Flat continues at 495155 for 238 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000000000000000000000000

Now objects and weapons at 495389

ObjtCount
0
WeapCount
0

[218] attrsht1 at 495393

XYZZ1rXrYrZZ2WidthHeightXSYS
7405204914900001024081256256

ABCDE
10000

Flat continues at 495469 for 70 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

00000000

Now objects and weapons at 495535

ObjtCount
0
WeapCount
0

[219] attrsht2 at 495539

XYZZ1rXrYrZZ2WidthHeightXSYS
71430149600000162256256

ABCDE
10000

Flat continues at 495711 for 500525 bytes

12
00

A is non-zero, printing camera / bump map array, showing only something to do with the corners? No immediately noticeable difference when zeroed out.

0000000000000000
0000000000000000

last sheet: printing waypoint table at 495969:

last sheet was preceeded by a bump array. ptr++

Next int16 is 0, assuming array of 2*0 bytes:

ImgCount
1792
Attempted to read outside file! Offset=511998 len=8